Access the secret ending
To view the secret ending of ''Max Payne'', enter this into the devloper console, without quotes:
''maxpayne_gamemode->gm_sendendofgamemessages( );''
Bad Ending
To view the 'bad ending' of Max Payne, just let the helicopter on the final level take off.
Developer Messages
On
the level where you are confronting B.B. on the parking garage, there
is a hidden area where you can get a sniper rifle & ammo. Before
going down the first ramp that leads deeper in to the garage, jump on
the various objects by the entrance to the lower levels to get on a roof
with a small metal-walled building on top. Bash on all the walls with
the bat until a panel falls away and then go inside. Once inside,
you'll also see a radio you can turn on to hear a rather humourous
message from a couple of the game's developers.
Extra Difficulty Settings
If
you successfully beat the game on Fugative mode you will unlock two new
difficulty settings. ''The New York Minute'' and ''Hard-Boiled''.
God Mode, Unlimited Ammo, All Guns
Make sure you modified your short-cut first on your desktop, or this won't work.
Press F12 inside the game to bring up the console.
Type in ''coder'' without the quotes.
It will give you God Mode, Unlimited Ammo, and All Guns without having to actually type in each of the other codes.
Musical Instrument Easter Eggs
There
are several instances where Max will do something when you ''use'' a
music-related item. In the Ragna Rock club, you can play a rim-shot on
the drums, walk across the guitar to get a twang noise, or use one of
the mics to have him say ''Karoke was never my thing.'' Later in the
game when in the Punchinelo manor, you can have Max try a few --
unsuccessful! -- times to play the theme to the game on the piano [make
sure you have NOT knocked out the lid support before doing this].
Secret area after completing game.
If
you manage to beat Max Payne on the hardest difficulty setting, after
the game ends you will appear in a secret area in which Max is in
permanent bullet time. There’s a bunch of jackhammer ammo lying around,
some painkillers and a few other things. There are around 20 guards
waiting for you. After defeating all of the guards the game says “Well
Done” and you’ll be able to access a room with photographs of the
development team, a special Remedy logo and some other things.
Secret Area In Max Payne Tutorial
In
the tutorial stage, jump on the van where you got the sniper rifle.
Then jump to the square thingy on the wall. From there, jump to the fire
escape balcony. Go up 3 floors and destroy the glass window. Wala. A
secret room with a new gun.
I got the hint at the end of the tutorial where it says: ''Or you can continue exploring the rest of the environment...''
Secret Room
Beat
the game on the hardest difficulty setting, Dead On Arrival, to unlock a
secret room, which loads after the final comic book sequence has
finished.
Secret Room beside Basketball Court
Near
the end of the chase in part 1 chapter 7, when it shows Gognitti trying
to get into a door (yelling punching and kicking). Go behind the
satelite dish and jump down onto the ledge of the opposite building.
From there you can jump down under the emergency stairway beside the
basketball court. Funny poster inside ''Dopefish lives!'', molotov
cocktails, and other weapons.
Secret room in Asgard Building
In
the second part of the Asgard Building, after picking up the video tape
and watching the TV news report about Aesir Corp being a huge monopoly,
there is a small, dark room with a table, couch etc. Shoot the small
painting to make it fall off and a small white button is revealed.
Press this button to make the couch behind you rise. Go down underneath
it and use the control panel to open the door. Inside, switch the TV
on to hear a funny version of Star Trek (called the Void) and open the
cupboard behind the curtain to find, er... something else.
Secret Soldier of Fortune 2 Room
During
the chase across the rooftop, inspect the dark window at the back to
find a room with ammo and Soldier of Fortune 2: Double Helix posters.
Thank-You Easter Eggs
There
are (at least?) two parts in the game where Max will thank you for
shooting something -- the first is in the bank's vault where the nosy
alarms are going off. Shoot the red alarm hanging above the security
area. The second is in Lupino's hotel when you enter the elevator and
it's playing ''muzak''. Shoot out the speaker in the ceiling to the
right after entering.
Turning off more klaxon sirens
While
in the underground portion of the Cold Steel plant (Project Valhalla
labs), you can turn off the annoying klaxons -- the Max Payne way! Any
time you hear a siren blaring, look around the ceiling for the loud
speakers. They are usually located by a doorway, except in the main
control room where they are near the middle of the room's ceiling. Pop a
round or two in to them and the god-awful noise will stop in that
vicinity.
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