The Orange Box
Codes
For Half-Life 2, Episode One and Episode Two
Effect Code Set Vertical View when eyes are near water plane. sv_waterdist # # is new max ammo for SMG grenades sk_max_smg1_grenade # Change the density of air. (Add number in place of #) air_density # Changes the radius of the cone used to pick up objects physcannon_cone # Creates an NPC (Aiming away from player) npc_create_aimed Damages player by whatever variable you input as # Hurtme # Enables ragdolls that don't clip through each other, but stack realistically on one another. cl_ragdoll_collide 1 Execute a script file (Input filename in place of #) exec # replace $ with a command to get a brief description of it help $ Toggle reporting missing .wav files for sounds sv_soundemitter_filecheck # is new damage for Alyx Gun (default 150) sk_plr_dmg_alyxgun # # is new damage value for grenades sk_plr_dmg_grenade # # is new damage value for the .357 Magnum sk_plr_dmg_357 # # is new damage value for the crossbow sk_plr_dmg_crossbow # # is new damage value for the crowbar sk_plr_dmg_crowbar # # is new damage value for the pistol sk_plr_dmg_pistol # # is new damage value for the Pulse Rifle sk_plr_dmg_ar2 # # is new damage value for the RPG sk_plr_dmg_rpg_round # # is new damage value for the shotgun sk_plr_dmg_buckshot # # is new damage value for the SMG sk_plr_dmg_smg1 # # is new damage value for the SMG's grenades sk_plr_dmg_smg1_grenade # # is new max ammo for Alyx Gun (default 0) sk_max_alyxgun # # is new max ammo for grenades sk_max_grenade # # is new max ammo for submachine gun sk_max_smg1 # # is new max ammo for the .357 Magnum sk_max_357 # # is new max ammo for the crossbow sk_max_crossbow # # is new max ammo for the pistol sk_max_pistol # # is new max ammo for the Pulse Rifle sk_max_ar2 # # is new max ammo for the Pulse Rifle's energy orbs sk_max_ar2_altfire # # is new max ammo for the RPG sk_max_rpg_round # # is new max ammo for the Shotgun sk_max_buckshot # a more thorough fps display net_graph 1 Adjusts size of the weapon you're carrying (54 = default) viewmodel_fov # Brings up position display in top right of screen (0 removes it) cl_showpos 1 can be used to get current coords for use with setpos getpos change skill level (# = 1, 2, or 3) skill # Changes how hard you propel objects with the Gravity Gun physcannon_maxforce # Changes how large pulled objects can be physcannon_maxmass # Changes how quickly objects are pulled physcannon_pullforce # Changes the length that objects can be pulled from physcannon_tracelength # Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) host_timescale # Creates a human grunt. impulse 76 Creates an earthquake. shake Disables Color Mode mat_yuv 1 Disables Crosshair crosshair 0 Displays map listing maps Enables Color Mode mat_yuv 0 Enables Crosshair crosshair 1 Enables mouse look +mlook First Person View firstperson Gives full ammo for current weapon. Only refills secondary ammo if that was fired most recently. Cannot refill empty weapons. givecurrentammo Gives infinite power for sprinting, breating underwater, etc. sv_infinite_aux_power 1 Gives you 15+ battery give item_battery Gives you 25+ healthkit give item_healthkit Gives you a frag grenade weapon_frag Gives you all weapons impulse 101 Gives you Combine vision during gameplay. r_screenoverlay effects/combine_binocoverlay.vmt Gives you Father Gregori's modified shotgun give weapon_annabelle Gives you the 'Alyx Gun' give weapon_alyxgun Gives you the .357 Magnum. weapon_357 Gives you the crossbow weapon_crossbow Gives you the crowbar weapon_crowbar Gives you the Gravity Gun give weapon_physcannon Gives you the HEV suit give item_suit Gives you the large health kit (25HP) item_healthkit Gives you the Overwatch Standard Issue Pulse Rifle weapon_ar2 Gives you the pistol weapon_pistol Gives you the RPG weapon_rpg Gives you the shotgun weapon_shotgun Gives you the small health vial (10HP) give item_healthvial Gives you the SMG weapon_smg1 Gives you weird vision during gameplay. r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt Health never goes below 1 buddha Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. sk_plr_num_shotgun_pellets # Increases suit charge by 15 points. give item_battery Kills yourself (I hardly see use for this) kill Limit the number of texture units. (Add number in place of #) (0=Default) mat_numtextureunits # Makes your Gravity Gun a Super Gravity Gun physcannon_megacannon 1 Move player to specified origin setpos NPC's do # damage with shotgun sk_npc_dmg_shotgun # NPC's do # damage with the pulse rifle sk_npc_dmg_ar2 # NPC's do # damage with the smg sk_npc_dmg_smg1 # Plays demo.(change demo_name to the demo you want to be played) play demo_name Records a demo of all the user's actions within the game until the "stop" command is issued. record demo_name removes all shadows (a 0 restores them) mat_fullbright 1 Removes the item or NPC you are pointed at impulse 203 See through walls mat_depthbias_normal 1 Set Gravity (Add number in place of #)dsp_explosion_effect_duration # sv_gravity # Set length of confusion/ear-ringing effect(Add number in place of #) dsp_explosion_effect_duration # Set Minimum Stopping Speed on ground (Add number in place of #) sv_stopspeed # Set World Friction (Add number in place of #) sv_friction # Sets bounce multiplier for physically simulated object collisions sv_bounce # Sets developer mdoe to on Developer 1 Sets developer mode to off Developer 0 Sets developer mode to verbose Developer 2 Sets Maximum Velocity of any moving object (Add number in place of #) sv_maxvelocity # Show FPS rate cl_showfps 1 shows some game info, incl. current map status Snap players eyes to a specified pitch yaw setang Spawn a Jeep ch_createjeep Spawn an airbot ch_createairboat Spawns a Jeep impulse 82 Spawns a Pherapods. weapon_bugbait Spawns ammo for the .357 magnum give item_ammo_357 Spawns ammo for the Crossbow give item_ammo_crossbow Spawns ammo for the Pistol give item_box_srounds Spawns an Airboat impulse 83 Spawns energy grenades for the Overwatch Pulse Rifle give item_ammo_ar2_altfire Spawns grenades for the RPG give item_rpg_round Spawns grenades for the RPG give item_ml_grenade Spawns grenades for the SMG (strangely enough) give item_ar2_grenade Spawns primary fire ammo for the Overwatch Pulse Rifle give item_ammo_ar2 Spawns primary fire ammo for the SMG give item_box_mrounds Spawns shells for the 12-gauge shotgun give item_box_buckshot Stops recording the current demo. stop Takes away infinite power for sprinting, breating underwater, etc. sv_infinite_aux_power 0 Third Person View thirdperson This creates Non-Player Characters. Guide to these characters are a bit below. npc_create Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) prop_debug Turn off Black and White mode mat_yuv 0 Turn on Black and White mode mat_yuv 1 Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. sv_cheats 1 Turns Non-Player Characters off. Type again to resume. ai_disable Turns off your HUD cl_drawhud 0 Turns off your HUD cl_enablehud 0 Turns on your HUD cl_drawhud 1 Turns on your HUD cl_enablehud 1 Unlocks Chapters 1 through # sv_unlockedchapters # Half Life 2, Episode 1, 2 and Portal Console Commands
Activate developers code by going to the keyboard options and clicking advance. Then when in game press the ~ button.
Effect Code Activates cheats sv_cheats 1 Enemies dont target you notarget fly noclip God mode God Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
Effect Code Spawn the lab chapter near the end. d1_under_04 Spawns in the train station after the second load point. d1_trainstation_03 Spawns in the train station after the third load point. d1_trainstation_05 Spawns in you in the canals after the eighth load point. d1_canal_09 Spawns in you in the canals after the eleventh load point. d1_canals_12 Spawns in you in the canals after the fifth load point. d1_canals_06 Spawns in you in the canals after the fourth load point. d1_canals_05 Spawns in you in the canals after the ninth load point. d1_canal_10 Spawns in you in the canals after the second load point. d1_canals_03 Spawns in you in the canals after the seventh load point. d1_canal_08 Spawns in you in the canals after the sixth load point. d1_canals_07 Spawns in you in the canals after the tenth load point. d1_canals_11 Spawns in you in the canals after the third load point. d1_canals_04 Spawns in you in the canals close to the end. d1_canals_13 Spawns you after the canal, outside of Eli's Lab. d1_eli_01 Spawns you after the first load point in the Citadel. d3_citadel_02 Spawns you after the second load point in the Citadel. d3_citadel_03 Spawns you after the third load point in the Citadel. d3_citadel_04 Spawns you at the beginning of Chapter 13. d1_breen_01 Spawns you at the end of the Citadel. d3_citadel_05 Spawns you deeper in the canals. d1_canals_02 Spawns you in City 17 after the eighth load point. d3_c17_09 Spawns you in City 17 after the eleventh load point. d3_c17_12 Spawns you in City 17 after the fifth load point. d3_c17_06 Spawns you in City 17 after the first load point. d3_c17_02 Spawns you in City 17 after the fourth load point. d3_c17_05 Spawns you in City 17 after the ninth load point. d3_c17_10 Spawns you in City 17 after the second load point. d3_c17_03 Spawns you in City 17 after the seventh load point. d3_c17_08 Spawns you in City 17 after the sixth load point. d3_c17_07 Spawns you in City 17 after the tenth load point. d3_c18_11 Spawns you in City 17 after the third load point. d3_c17_04 Spawns you in Eli's Lab. d1_eli_02 Spawns you in lab d1_under_01 Spawns you in Nova Prospekt d2_prison_01 Spawns you in Nova Prospekt after the fifth load point. d2_prison_06 Spawns you in Nova Prospekt after the first load point. d2_prison_02 Spawns you in Nova Prospekt after the second load point. d2_prison_03 Spawns you in Nova Prospekt after the sixth load point. d2_prison_07 Spawns you in Nova Prospekt after the third load point. d2_prison_04 Spawns you in Nova Prospekt near the end of the level. d2_prison_05 Spawns you in Ravenholm d1_town_01 Spawns you in Ravenholm after the first load point area. d1_town_02 Spawns you in Ravenholm after the second load point area. d1_town_03 Spawns you in Ravenholm after the third load point area. d1_town_04 Spawns you in the canals. d1_canals_01 Spawns you in the city 17 rebellion d3_c17_01 Spawns you in the coast area after the eighth load point. d2_coast_09 Spawns you in the coast area after the fifth load point. d2_coast_06 Spawns you in the coast area after the first load point. d2_coast_02 Spawns you in the coast area after the fourth load point. d2_coast_05 Spawns you in the coast area after the ninth load point. d2_coast_10 Spawns you in the coast area after the second load point. d2_coast_03 Spawns you in the coast area after the sixth load point. d2_coast_07 Spawns you in the coast area after the tenth load point. d2_coast_11 Spawns you in the coast area after the third load point. d2_coast_04 Spawns you in the coast area near the end of it. d2_coast_08 Spawns you in the lab chapter after the second load point. d1_under_02 Spawns you in the lab chapter after the third load point. d1_under_03 Spawns you in train station d1_trainstation_01 Spawns you in train station after the first load point. d1_trainstation_02 Spawns you near the beginning of the Citadel. d3_citadel_01 Spawns you near the end of City 17. d3_c17_13 Spawns you near the end of Nova Prospekt. d2_prison_08 Spawns you near the end of Ravenholm. d1_town_05 Spawns you near the end of the canals. d1_canals_end Spawns you near the end of the coast area. d2_coast_12 Spawns you near the end of the train station. d1_trainstation_06 Spawns you on the coast (Vehicle) d2_coast_01 Starts you at the credits credits Starts you at the games Intro. intro Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
Effect Code Spawns you at the beginning of Chapter 3 ep1_c17_00 Spawns you at the beginning of Chapter 4 ep1_c17_01 Spawns you in Chapter 4 City 17 after the first load point. ep1_c17_02 Spawns you in Chapter 4 City 17 after the second load point. ep1_c17_02a Spawns you in Chapter 4 City 17 after the third load point. ep1_c17_02b Spawns you in City 17 after the first load point. ep1_c17_00a Spawns you in the Citadel after the first load point. ep1_citadel_01 Spawns you in the Citadel after the second load point. ep1_citadel_02 Spawns you in the Citadel after the third load point. ep1_citadel_03 Spawns you in the Citadel before the lift ride. ep1_citadel_02b Spawns you in the last Chapter near the end. ep1_c17_06 Spawns you in the last Chapter. ep1_c17_05 Spawns you looking in the car garage. (You are unable to move or do anything) ep1_background01a Spawns you looking off into the damaged City 17. (You are unable to move or do anything) ep1_background02 Spawns you looking up at the citadel. (You are unable to move of do anything) ep1_background01 Spawns you near the end of the Citadel. ep1_citadel_04 Starts you at the credits. credits Starts you at the intro of the game. ep1_citadel_00 Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
Effect Code Spawns a barnacle. barnacle Spawns a Ceiling Turret. turret_ceiling Spawns a City 17 Citizen. citizen Spawns a Combine Dropship combinedropship Spawns a Combine Helicopter helicopter Spawns a Combine Metrocop metropolice Spawns a Combine Scanner. cscanner Spawns a Combine Soldier. combine_s Spawns a Crab Synth crabsynth Spawns a Crow crow Spawns a Fast Headcrab headcrab_fast Spawns a Fast Zombie. fastzombie Spawns a Floor Turret. turret_floor Spawns a Headcrab Launcher launcher Spawns a Headcrab. headcrab Spawns a Ichthyosaur. ichthyosaur Spawns a Manhack manhack Spawns a Mortar Synth mortarsynth Spawns a Pigeon. pigeon Spawns a Poison Headcrab headcrab_poison Spawns a Poison Headcrab headcrab_black Spawns a Poison Zombie. poisonzombie Spawns a Rollermine. rollermine Spawns a Seagull seagull Spawns a Stalker. stalker Spawns a Strider. strider Spawns a Vortigaunt. vortigaunt Spawns a Zombie without legs. zombie_torso Spawns a Zombie. zombie Spawns a Zombine (Combine Zombie) zombine Spawns Alyx. alyx Spawns an Antlion Guard. antlionguard Spawns an Antlion. antlion Spawns Barney. barney Spawns Breen. breen Spawns Combine Gunship combinegunship Spawns Dog. dog Spawns Eli eli Spawns Father Gregori monk Spawns Gman gman Spawns Kleiner kleiner Spawns Mossman mossman
Unlockables
Cake Title Screen for Portal
Beat the game to unlock it.
Portal Steam Achievements
Your achievements and stats can be viewed in Steam under: "Community -> My profile -> View all my games -> Portal (view stats)"
Unlockable How to Unlock Aperture Science Earn gold medals on all Portal challenges. Basic Science Earn bronze medals on all Portal challenges. Camera Shy Detach security cameras from the walls. Cupcake Beat two Portal advanced maps. Fratricide Do whatevr it takes to survive Friendly Fire Knock down a turret with another turret. Fruitcake Beat four Portal advanced maps. Lab Rat Acquire the fully powered Aperture Science Handheld Portal Device. Long Jump Jump 300 feet Partygoer Make the correct party escort submission position decision Rocket Science Earn silver medals on all Portal challenges. Terminal Velocity Fall 30,000 feet. Vanilla Crazy Cake Beat six Portal advanced maps
Half-Life 2: Episode One Cheats
Achievements
Steam Achievements
Achievement Description Attica! Destroy the gunship in the hospital attic. Car Crusher Use the cars to squash 15 antlions in Episode One. Citizen Escort Don't let any citizens die when escorting them to the escape train. Conservationist Kill five enemies with the same energy ball. Containment Contain the Citadel core. Elevator Action Survive long enough to get on the parking garage elevator. Escape From City 17 Escape city 17 with alyx. Live Bait Help Alyx snipe 30 enemies in Episode One. Pacifist Contain the Citadel core without killing any stalkers. The One Free Bullet Finish the game firing exactly one bullet. Grenade, crowbar, rocket, and Gravity Gun kills are okay! Think Fast! Kill an Elite Soldier with his own energy ball. Watch Your Head! Make it to the bottom of the Citadel's main elevator shaft in one piece. Zombie-que Use flares to light 15 zombies on fire.
Portal Cheats
Unlockables
New Intro Screen
Beat the game
Unlockable How to Unlock Cake Intro Screen Beat Portal once.
Team Fortress 2 Cheats
Achievements
The Replay Update Achievements
Fulfill the requirements to unlock the achievements.| Achievement | Description |
|---|---|
| Blockbuster | Achieve 100,000 YouTube™ views for your movie. |
| Home Movie | Achieve 100 YouTube™ views for your movie. |
| Indie Film Sensation | Achieve 10,000 YouTube™ views for your movie. |
| Local Cinema Star | Achieve 1,000 YouTube™ views for your movie. |
| Star of My Own Show | Spend some time editing a replay. |
| That’s a Wrap | Save your very first replay. |
| Time For Your Close-Up, Mr. Hale | Render a replay into a movie. |
| We Can Fix It In Post | While watching a replay, press space bar to enter the editor. |
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